Clean The Seas Inc.
Get ready to CLEAN THE SEAS as part of the CLEAN THE SEAS INC. iniciative.
Clean The Seas Inc is a fast paced roguelike arcade-ish bullet hell, built in three days for the Murcia Game Jam 2024. No AI was used in any fashion. Humans are nicer, and should be respected, payed and supported.
KNOWN ISSUES:
- There are "dead zones" where you won't hit.
- Enemies will become stuck on occasion.
- Sometimes the move to the Underwater zone happens twice, so you get moved while in the shop.
- Format can break on specific screen resolutions (ctrl+ and ctrl- can fix this, thanks CristalExp for the tip!)
How To Play
WASD to move, you will shoot automatically IF YOU BOUGHT YOUR WEAPON.
Game is composed of three phases, while in the shop, the Kepper Of The Shop will tell you a bit about the world, and allow you to buy upgrades. Shiny upgrades are permanent, non-shiny upgrades only last for one wave.
After buying, click ENGAGE to fight your way through a wave of enemies. If you are killed or if the wave finish, your character will dive UNDER THE SEA. Use your precious oxygen to swim for coins, as the more you get, the more upgrades you can buy.
Background
You are unit 73X#442, a member of the CLEAN THE SEAS INC initiative. Your job is to fight the monster that are polluting the seas, and reclaim Earth for it's rightful owners: Clean The Seas Inc.
Find out about a dark secret that might change everything by listening to what The Keeper Of The Shop has to say!
Credits
Character art, game design and programming done by me.
The game includes assets from various sources:
Joel Steudler: Music:
Kenney: Various assets and sound effects
Ansimuz: Background art
Nathan Hoad: Dialogue Manager
azagaya: UI Theme
DevItWithCat: Water Shader
/r/CowThing: Shine effect Shader
Upcoming (maybe)
Balance! The game is severely untested, due to lack of time, so it might be too easy or unbalanced.
More enemy types (including bosses)
New underwater zones
More upgrades and weapons
General polish
NEW LORE!
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